25.10.2017: Konami Preparing a new one Metal Gear without Kojima (Hideo kojima) – cooperative branch Metal Gear Survive. The publishing house announced the release date and bonuses for pre-order, although something incomprehensible happens to the PC version.
On Twitter Konami announced that Metal Gear Survive will be released on February 20, 2018 in the USA and February 22 in Europe. During the pre -order they will be given a pack of cosmetic bonuses:
● four gilded weapons;
● four scarves of different colors;
● Pace coloring;
● two emotions;
● coloring for a name plate;
● Box on the head.
However, the message indicates only the PlayStation 4 and Xbox One, while Metal Gear Survive announced for Steam.
In the commentary for PC Gamer Representative Konami said that the details of the PC version will be revealed separately. This should happen today or tomorrow, but for now you can guess why the Japanese decided to pay special attention to the computers.
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Metal Gear Survive
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It is strange that Konami has not yet turned Metal Gear Survive into a royal battle. They already have a strong base in the form of an engine, a mechanic, large open locations – it remains only to add lootboxes with Pay2win rubbish and rename it into some Metal Gear Royale.
Even when I looked at MGS5, they didn’t understand why he didn’t have a multiplayer butterfield-like, but a large card, different transport, a bunch of all sorts of castes both externally and the same guns that is just ideal for multiplied jackets and a reason for the maturity, and given the MGS mechanics, all this would be played quite unusual for the game battleship.
Well, yes, Batleroil would have www.captaincookscasino.uk turned out to be amazing, in the MGS in terms of quality gameplay/graphically/animation/capabilities of mechanics, etc., in fact, the exact opposite of the wretched Luga simulator on the PC
Honestly, I would even play this.
The mechanic is gorgeous for this. With all sorts of living shields, CQC, limited muffler … We will go and shoot in each box frightened.
Ideally, there are even fewer players than in PUBG to the session (to shorten it) and that simple bots were still and could be used for their own purposes: we see a player, we throw a stone for noise and bots he notice and extinguish him, and we calmly run away at that time.
And you can also introduce a mode with a large and very well -mounted base base and will win the one who clicks in the very center button. As a result, not only will have to be laid in the manner of the campaign, but also beware of other players.
In general, you can squeeze a lot from the idea of Mgs Battle Royale.
It will be extremely difficult to objectively evaluate the game. Even if it is not bad in itself, then you still wait for something else from the prefix "Metal Gear". On the other hand, it is worthwhile to understand what happened to this series, and to be aware that this is a spin -off.
If you reject a certain bombing, then I am interested to look at the project.
If you read the message above again, you can see the word "impudent".
"Japanese shit" sounds impudent and not pleasant. If a person is not given to understand Japanese games, then why should we be interesting?)
Let it go to typical Hater forums and leaves such comments there
Konami has allergies to good solutions. And so it would not be bad, yes. It is a pity that all the developments of Kodzhipro will sink along with the ship, because Survaiv looks extremely mediocre.
I did not say to shut up and leave, I’m talking about the fact that you can express your very important opinion, but not so rude. In order to express rudely forums.
and why do I go somewhere? I did not express my love for Japanese games.
Which, for example? Ghost Babel on Game Boy was just the port of the first MGS, AC!D In principle, the fans of the series, PO and PW are canonical (PO by half) and quite self -sufficient games in a series with a not very different gameplay from the main series, and Rising – an exceptionally high -quality slasher from Platinum with a kojema in the chair of the producer.
All these games except AC!D, take place in the universe of the main series, Malmalski observe its ENT and are highly made.
Survive sends nah*th ENT, sends the nah*th universe and unfolds some story about another measurement and survival of x*moat from the mountain in this other world. The difference is noticeable? In my opinion, very yes.
Welcome to the world of games, I see you here for the first time, so we keep our daring opinion to us)
This is of course wonderful, repeat what you heard in the news to Dead Space 2. But we seemed to talk about the fall of the shares of the company. In this case, internal Expectations do not play any role.
But since you decided to touch on the topic of expectations, then let’s see. The development of the game cost 80 lyama, including the development of Fox Engine that will make profit in future titles. On the first day of sales, MGSV earned 179 million. The game paid off on the first day and immediately began to bring a net profit.
Of course, you can say anything about Konami’s expectations, but we will be honest, you were even too lazy to see the numbers yourself, because otherwise there would be no idiotic phrases like: "Published – does not mean that she brought the expected profit" , Since the game was sold phenomenally well.
Therefore, scolding kodzim is good and generally against the current, but sometimes you should think with your head before saying something.
These "somehow" and "somewhere" are saddened. Such an engine on which you can do, almost, anything, but they do it ..
O_o I like it, I am ashamed of the franchise, but I like it. Still, this would not be called MGS, but somehow differently, simply using the engine and the control and movement of the characters (it is simply divine in MGS V).
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