We remind you, technodemo will be launched on Xbox Series X. In the video you will see Nanite technology, the dynamic lighting system Lumen and Virtual Shadow Maps.
The presentation of Alpha Point will begin on July 20 at 23:20 Moscow time. Leaders – Technical Director Kate Reiner (Kate Rayner) and technical art director Colin Penti (Colin Penty).
We wrote more about the upcoming show here.
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The best comments
I remember after HL2 there was a fashion for everything orange)))) and UE3 of the game was “1000 and 1” shade of brown))))
That it’s not demo, so all the stones and deserts. Stones for stones in the desert.
Yes, no, this time there will not be a "trend" for anything. It’s just the main feature – it is on static, and it is better to show them in such a way that the details of the same stones as static objects are visible, they say, foul how many polygons were impuding you. The emphasis on this technology, of course, is cool, but I’m even interested in how old chips interact with new ones and how much this will improve the visual.
Yes, because they will show for work with light and particles. There would be a real novelty of high -quality work with skin, dynamic wrinkles and so on in this spirit. The main thing is that it is not Mousen Kapcher, but the work of the engine.
We do not keep up with progress!))
There would be a real novelty of high -quality work with skin, dynamic wrinkles and so on in this spirit.
And how is it related to Mousen Kapcher?
Well, I don’t know)) the desert trend is cool))
In general, I would like to go a trend for games with a change of dynamic weather and seasons. Here in the GTA6, for example, to change the seasons))) I generally drew attention to the fact that in the games, weather conditions are not used little