Fidelityfx Super Resolution (FSR) is a technology from AMD, similar to DLSS from NVIDIA. In simple words, it increases the frequency of personnel without much damage to the quality of the image. The first version of the FSR is already supported by dozens of games, and the second looms on the horizon.

The first game to receive FSR 2 support.0, it will Deathloop – Technology will be added as an update on May 12. In the coming months, the novelty will also become available in the following entertainment:

AMD Does not specify when the listed games will acquire FSR 2 support.0. However, it is known that FSR 1.0 (along with DLSS 2.0) will arrive in Microsoft Flight Simulator In July, and shortly after the release of the appropriate update, the second version of the technology will be reached by the air system.

FSR 2.0 will appear on xbox. But, it seems, the list of the PC version is indicated in the list-some of these projects are intended only for computers, and the rest of the press release is devoted to new video cards.

List of Games with FSR Nongamstopsites.uk 1 support.0 You will find here, and the details about FSR 2.0 – here.

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Perfect World

Swordsman

Eve Online

Microsoft Flight Simulator

Deathloop

Grounded

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The best comments

It is too incorrect to call FRS and DLSS, technologies that

increases the frequency of personnel without much damage to the quality of the image.

After all, an increase in FPS is just a consequence of the fact that these two technologies are engaged in high-quality apskyle pictures, which is why the PC can render the image in a lower resolution, as a result of which FPS grows up. However, even comparing these two technologies is difficult. FSR – APSCALING according to the existing and well -known algorithm, and DLSS applies deep training (therefore DL – Deep Learning). It’s just somehow very easy to take modern and very interesting technologies of Apskail, and push them into the shell, they say they just increase FPS

So it is written – "simple words". If you describe without troubles, then everything is indicated exactly as it is

Because in the kyber just the implementation is lame, I found that in the example to give

FSR 2.0 In this game, it is best to use rays and FPS high and the picture is pleasant.

Hm. At all times, if people did not have enough FPS, they reduced the resolution of the game. But it turns out this is a super bulper of modern technologies.
In Cyberpank, he included a temporarily similar technology, it shakes the picture well.

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